📎Create A Fighter

All fighters will be in LHW. After deciding which weight class you would like to fight in, you will pick the type of fighter-style you want to make. Types of fighters include Striker, Brawler, Balanced, Grappler, and Submission Specialist. Keep in mind each fighter type includes different max attributes and move levels.

Fighter Styles

You will then further customize your fighter with general information such as name, age, location etc. Along with Appearance, Skills, and Style. After fully creating your fighter on paper, your fighter will be created in game, an image of your fighter will be sent to you to confirm everything is correct and to your liking. Everyone Minimum attributes will start at 40. You will then use currency to upgrade your fighter. There are caps to attributes so please pay attention to which fighter you choose. There are no caps to perk and move levels, however there are only allowed 5 perks to be equipped at a time. YOU MAY PURCHASE ALL PERKS.

General Information

Name, Nickname, Hometown, Age, Weight and Height.

Appearance

Pictures are provided on the creation form.

Archetypes

All archetypes will be uncapped EXCEPT submission offense at capped at 73. Also Armbar level 1.

Skills

Strike Speed- Improves the speed of punches, kicks and elbow

Power- Modifies base striking damage and base damage for takedowns and throws

Accuracy- Improves ability to hit a moving target

Blocking- Improves countering advantage after a successful block. Also contributes to overall arm health.

Head Movement- Improves countering advantage when slipping strikes

Footwork- increases speed of movement, steps, and lunges.

Switch Stance- Improves power differential when switching to opposite stane.

Clinch Throws- Determines speed of all clinch throws. (not including singles and doubles from clinch)

Clinch grapple- Determines speed of transitions and reversals in clinch.

Takedown- Determines speed and distance of single and double leg takedowns

Takedown Defense- Determines takedown denial ability and get up transition speed.

Top Game- Determines speed of top transitions and reversals.

Bottom game- Determines speed of bottom transitions, sweeps, and reversals

Submission Offense- Improves submission attempt speed and advance gate speed in submission mini-game

Submission Defense- Improves submission defense break wall speeds

Strike Stamina- Determines short term stamina usage and efficiency for stand up striking

Grapple stamina- Determines short term stamina usage and efficiency on the ground and in the clinch

Endurance- Rate at which stamina regenerates

Chin Strength- increases threshold for stund, head knockdowns and head KOs

Body strength- Increases the ability to recover from a liver health event

Leg Strength- increases threshold for sustaining limping health events and leg TKOs

Toughness- Recovery of current health during rounds and max health between rounds

Heart- Recovery of health during health events and knockdowns.

Perks

Grappling
Description

Dirty Boxer

increases power attribute by +1 for punches and elbows in the clinch

Escape artist

improves the ability to escape submissions

ground and pound

increase the damage of strikes on the ground

guard specialist

improve transitioning speeds in any guard position

judoka

improves hip and judo throws from clinch

nightmare

increases submission offense by +1 in top submission

off the back

improves finishing submissions when on the bottom

slam boost

increased damage for all power takedowns or throws

thai terror

increased damage from knees in the clinch

to your feet

improve fighters ability to get to their feet

work horse

improve top postion control in side control, full mount, and stack guard

wrestle clinic

improves attempts for all single and double leg takedowns

Striking

counter punch

speed up punch counters when strikes are slipped

crazy legs

speed up kick counters when kicks are blocked

fluidity

improves a fighters combo speed

head hunter

increases damage of roundhouse head kicks

heavy hands

increases power attribute by +1 for all hooks

laser focus

improves accuracy of punches when opponent is wobbled

risk reward

faster strikes when opponent suffers a health event

rush 'em

increases damage to running punches

steel checks

boosts damage from successfully executed leg blocks

tree chopper

increases damage when throwing leg kicks

untouchable

improves a fighters ability to slip punches in the first round

vegeful

when suffering a health event your strikes deal more damage

zero in

increased accuracy when performing consecutive strikes

Fitness

crushing presence

reduces opponents stamina when you are in a top ground position

desperate measures

stamina loss is reduced during health events

force of nature

delay opponents recovery after a successful takedown

grinder

gain a stamina boost while in the clinch

higher altitude

increase stamina in rounds 3 to 5

marathoner

standup game becomes more efficient when moving

negative reinforcement

defending takedowns reduce the opponents recovery

opportunist

stamina boost when a opponent is in a health event

tap already

improves efficiency of attempting subs.

Health

attack the base

increases the chance of causing limping with leg kicks

body snatcher

increase ability to stagger opponent with body hooks

carved of wood

endure more damage to legs when limping

el guapo

increases ability to stagger opponent with core body kicks

game changer

increases ability to wobble opponet with overhand punches

taekwondo

increases ability to stagger opponent with spinning head kicks

the butcher

increases ability to stagger opponent with front and side body kicks

wake up call

recovery is boosted when staggered to the head or body

weathering storms

fighters can endure more damage to the head and body when hurt

Moves

Each fighter has a set of moves that are already equipped.

The red signifies moves already owned. Blue are ones that can be purchased with upgrade points. Black Bar signifies same group of moves, only one move from a group can be equipped at a time. You can own them all but only one will be equipped.
Video of what each move looks like.

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