📎Create A Fighter
All fighters will be in LHW. After deciding which weight class you would like to fight in, you will pick the type of fighter-style you want to make. Types of fighters include Striker, Brawler, Balanced, Grappler, and Submission Specialist. Keep in mind each fighter type includes different max attributes and move levels.
Fighter Styles

You will then further customize your fighter with general information such as name, age, location etc. Along with Appearance, Skills, and Style. After fully creating your fighter on paper, your fighter will be created in game, an image of your fighter will be sent to you to confirm everything is correct and to your liking. Everyone Minimum attributes will start at 40. You will then use currency to upgrade your fighter. There are caps to attributes so please pay attention to which fighter you choose. There are no caps to perk and move levels, however there are only allowed 5 perks to be equipped at a time. YOU MAY PURCHASE ALL PERKS.
General Information
Name, Nickname, Hometown, Age, Weight and Height.
Appearance
Pictures are provided on the creation form.
Archetypes
All archetypes will be uncapped EXCEPT submission offense at capped at 73. Also Armbar level 1.
Skills
Strike Speed- Improves the speed of punches, kicks and elbow
Power- Modifies base striking damage and base damage for takedowns and throws
Accuracy- Improves ability to hit a moving target
Blocking- Improves countering advantage after a successful block. Also contributes to overall arm health.
Head Movement- Improves countering advantage when slipping strikes
Footwork- increases speed of movement, steps, and lunges.
Switch Stance- Improves power differential when switching to opposite stane.
Clinch Throws- Determines speed of all clinch throws. (not including singles and doubles from clinch)
Clinch grapple- Determines speed of transitions and reversals in clinch.
Takedown- Determines speed and distance of single and double leg takedowns
Takedown Defense- Determines takedown denial ability and get up transition speed.
Top Game- Determines speed of top transitions and reversals.
Bottom game- Determines speed of bottom transitions, sweeps, and reversals
Submission Offense- Improves submission attempt speed and advance gate speed in submission mini-game
Submission Defense- Improves submission defense break wall speeds
Strike Stamina- Determines short term stamina usage and efficiency for stand up striking
Grapple stamina- Determines short term stamina usage and efficiency on the ground and in the clinch
Endurance- Rate at which stamina regenerates
Chin Strength- increases threshold for stund, head knockdowns and head KOs
Body strength- Increases the ability to recover from a liver health event
Leg Strength- increases threshold for sustaining limping health events and leg TKOs
Toughness- Recovery of current health during rounds and max health between rounds
Heart- Recovery of health during health events and knockdowns.
Perks
Dirty Boxer
increases power attribute by +1 for punches and elbows in the clinch
Escape artist
improves the ability to escape submissions
ground and pound
increase the damage of strikes on the ground
guard specialist
improve transitioning speeds in any guard position
judoka
improves hip and judo throws from clinch
nightmare
increases submission offense by +1 in top submission
off the back
improves finishing submissions when on the bottom
slam boost
increased damage for all power takedowns or throws
thai terror
increased damage from knees in the clinch
to your feet
improve fighters ability to get to their feet
work horse
improve top postion control in side control, full mount, and stack guard
wrestle clinic
improves attempts for all single and double leg takedowns
Striking
counter punch
speed up punch counters when strikes are slipped
crazy legs
speed up kick counters when kicks are blocked
fluidity
improves a fighters combo speed
head hunter
increases damage of roundhouse head kicks
heavy hands
increases power attribute by +1 for all hooks
laser focus
improves accuracy of punches when opponent is wobbled
risk reward
faster strikes when opponent suffers a health event
rush 'em
increases damage to running punches
steel checks
boosts damage from successfully executed leg blocks
tree chopper
increases damage when throwing leg kicks
untouchable
improves a fighters ability to slip punches in the first round
vegeful
when suffering a health event your strikes deal more damage
zero in
increased accuracy when performing consecutive strikes
Fitness
crushing presence
reduces opponents stamina when you are in a top ground position
desperate measures
stamina loss is reduced during health events
force of nature
delay opponents recovery after a successful takedown
grinder
gain a stamina boost while in the clinch
higher altitude
increase stamina in rounds 3 to 5
marathoner
standup game becomes more efficient when moving
negative reinforcement
defending takedowns reduce the opponents recovery
opportunist
stamina boost when a opponent is in a health event
tap already
improves efficiency of attempting subs.
Health
attack the base
increases the chance of causing limping with leg kicks
body snatcher
increase ability to stagger opponent with body hooks
carved of wood
endure more damage to legs when limping
el guapo
increases ability to stagger opponent with core body kicks
game changer
increases ability to wobble opponet with overhand punches
taekwondo
increases ability to stagger opponent with spinning head kicks
the butcher
increases ability to stagger opponent with front and side body kicks
wake up call
recovery is boosted when staggered to the head or body
weathering storms
fighters can endure more damage to the head and body when hurt
Moves
Each fighter has a set of moves that are already equipped.
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